Post by Wolfeye on Jul 25, 2015 19:28:29 GMT
This is something slightly more advanced. I say slightly because it would seem everyone I know found out about this about six months sooner than I did, but nevertheless, it needs to be explained for those who don't know.
Section 1: What is it?
In combat, you'll often do strafe hops to quickly close distance. Usually in the form of a jump-poke in order to keep up the offensive. However, often times, if you miscalculate the distance (or just in general, the opponent is moving) you either wont get their quick enough, or will overshoot and leave your legs exposed to being hit from underneath. A low jump is a type of strafe hop that allows you to remain lower to the ground to not only strafe faster, but also to remain more level with your opponent by the time you arrive which means it is harder for them to dodge or to counter you.
Section 2: How is it done?
It depends on how you want to go about it. You can either script it, or do it the legitimate way. In my case, I have a tendency to find scripting to be less pure combat, so I do it the legitimate way, but many 1.01 players have scripted low jumps. The concept is, crouching instantly drops you from a jump, therefore crouching while hopping will bring you to the ground faster than a normal hop. However, in order for this to work, you have to crouch rather quickly. And when I say '"rather quickly," what I really mean is "within the first few frames of the jump" which is incredibly hard to do. For that reason, I have my right mouse button (mouse2) bound to crouch so I can crouch almost immediately after hopping, but it all comes down to preference and how fast you are at key presses.
Section 3: Advantages? Disadvantages?
A regular hop gives you more distance, at a slightly slower speed. A low jump hop makes you move slightly faster, and lower to the ground (as previously stated) but also reduces the distance you can travel. While a low jump hop keeps you on level with an opponent and is great for forward advances, and for retreat chases, a regular hop may sometimes be the better option for descending targets, or for trying to hit targets from a higher angle. It may also be best to use a normal hop if you have a large distance to close, because by the time you arrive, you may very well be at the height of a low jump anyway. And of course, low jumps do not keep you right on the ground. Jumping straight up with a low jump will still leave your legs exposed for an easy kill, so be careful.
Section 4: Combat Usage:
First of all, aimlessly jumping at your opponent is never all that effective. To make the most out of your low jump, you will want to use it only when the proper opportunity arises. Second, you wont get kills by jumping straight to the target location. Try to anticipate where they will run, and cut them off. Third, low jumps are twice as effective on lower force jump levels. If you use Jump level one (J1), and turn it into a low jump, you're going to be very low to the ground. Truthfully, many 1.01 players use only J1 for combat so that their low jumps have a higher efficiency level.
Section 5: Scripts vs Legit
For low jumping, a script is actually more efficient. Remember that this has to be done in the first few frames of the jump. Considering an average player uses 125 FPS (frames per second) that isn't exactly easy to accomplish. So, a script will actually get you lower to the ground than you can physically accomplish by doing it manually. For this reason, you technically cannot legitimately do a perfect low jump without a script. However, you can still get decent efficiency from script-less low jumps. For informational purposes, yes, a script, in this case, is technically better. For moral purposes, however, scripting in any sense is ill-advised. It is not necessarily frowned upon in 1.01 (at least, not low jump scripts), but I can assure you it is in 1.00.
Section 6: Low Jump alterations
There are a few things you can do to modify your low jumps. First, as I said before, the different levels of the Jump power will change the height of a given hop (as well as affect your ability to jump and do other types of things like glides and wallruns). Some people set it to Jump1 or Jump2 to reduce their height. Second, FPS plays a big role in jumping. It is highly believed that setting your FPS cap to 142 is more effective for low jumping / keeps you naturally lower to the ground (and through my own research, potentially makes you faster). Third, you can alter the way you actually low jump. It is believed that crouching may actually decrease the size of your hitbox, which could make it feasibly more effective at dodging. However, crouching ends your ability to gain further speed by strafing, meaning you will only have your initial jump speed. Some people choose to bind "-moveup" (End-Jump) instead of "+movedown" (Crouch). By using End-Jump as a way of low jumping, you will never be able to roll because there isn't a crouch to cause you to roll. It will also not restrict your ability to continue gaining strafe speed. All in all, your low jump is your own, and there are many ways to alter it to your preference.
I'm positive someone probably has more to add to this. I'm also not 100% sure I have done this topic justice, so please, if anyone has things to add, post below!
Section 1: What is it?
In combat, you'll often do strafe hops to quickly close distance. Usually in the form of a jump-poke in order to keep up the offensive. However, often times, if you miscalculate the distance (or just in general, the opponent is moving) you either wont get their quick enough, or will overshoot and leave your legs exposed to being hit from underneath. A low jump is a type of strafe hop that allows you to remain lower to the ground to not only strafe faster, but also to remain more level with your opponent by the time you arrive which means it is harder for them to dodge or to counter you.
Section 2: How is it done?
It depends on how you want to go about it. You can either script it, or do it the legitimate way. In my case, I have a tendency to find scripting to be less pure combat, so I do it the legitimate way, but many 1.01 players have scripted low jumps. The concept is, crouching instantly drops you from a jump, therefore crouching while hopping will bring you to the ground faster than a normal hop. However, in order for this to work, you have to crouch rather quickly. And when I say '"rather quickly," what I really mean is "within the first few frames of the jump" which is incredibly hard to do. For that reason, I have my right mouse button (mouse2) bound to crouch so I can crouch almost immediately after hopping, but it all comes down to preference and how fast you are at key presses.
Section 3: Advantages? Disadvantages?
A regular hop gives you more distance, at a slightly slower speed. A low jump hop makes you move slightly faster, and lower to the ground (as previously stated) but also reduces the distance you can travel. While a low jump hop keeps you on level with an opponent and is great for forward advances, and for retreat chases, a regular hop may sometimes be the better option for descending targets, or for trying to hit targets from a higher angle. It may also be best to use a normal hop if you have a large distance to close, because by the time you arrive, you may very well be at the height of a low jump anyway. And of course, low jumps do not keep you right on the ground. Jumping straight up with a low jump will still leave your legs exposed for an easy kill, so be careful.
Section 4: Combat Usage:
First of all, aimlessly jumping at your opponent is never all that effective. To make the most out of your low jump, you will want to use it only when the proper opportunity arises. Second, you wont get kills by jumping straight to the target location. Try to anticipate where they will run, and cut them off. Third, low jumps are twice as effective on lower force jump levels. If you use Jump level one (J1), and turn it into a low jump, you're going to be very low to the ground. Truthfully, many 1.01 players use only J1 for combat so that their low jumps have a higher efficiency level.
Section 5: Scripts vs Legit
For low jumping, a script is actually more efficient. Remember that this has to be done in the first few frames of the jump. Considering an average player uses 125 FPS (frames per second) that isn't exactly easy to accomplish. So, a script will actually get you lower to the ground than you can physically accomplish by doing it manually. For this reason, you technically cannot legitimately do a perfect low jump without a script. However, you can still get decent efficiency from script-less low jumps. For informational purposes, yes, a script, in this case, is technically better. For moral purposes, however, scripting in any sense is ill-advised. It is not necessarily frowned upon in 1.01 (at least, not low jump scripts), but I can assure you it is in 1.00.
Section 6: Low Jump alterations
There are a few things you can do to modify your low jumps. First, as I said before, the different levels of the Jump power will change the height of a given hop (as well as affect your ability to jump and do other types of things like glides and wallruns). Some people set it to Jump1 or Jump2 to reduce their height. Second, FPS plays a big role in jumping. It is highly believed that setting your FPS cap to 142 is more effective for low jumping / keeps you naturally lower to the ground (and through my own research, potentially makes you faster). Third, you can alter the way you actually low jump. It is believed that crouching may actually decrease the size of your hitbox, which could make it feasibly more effective at dodging. However, crouching ends your ability to gain further speed by strafing, meaning you will only have your initial jump speed. Some people choose to bind "-moveup" (End-Jump) instead of "+movedown" (Crouch). By using End-Jump as a way of low jumping, you will never be able to roll because there isn't a crouch to cause you to roll. It will also not restrict your ability to continue gaining strafe speed. All in all, your low jump is your own, and there are many ways to alter it to your preference.
I'm positive someone probably has more to add to this. I'm also not 100% sure I have done this topic justice, so please, if anyone has things to add, post below!